It's SO EASY to do that by accident. Very exciting actually. Can the new reference-deleter tool thingy be used to get more info? don't feel stupid people!
Reply With Quote 10-01-2015,03:21 AM #10 0 laggyluk View Profile View Forum Posts Private Message Patron Join Date Nov 2014 Posts 25 Originally Posted by Nawrot Autosave, and press ctrl+S every There is also an issue where if you create a package inside an unsaved level, then try to save the level to the package name, UDK will yell at you. As long as I can still run different versions at the same time I'm happy. Powered by vBulletin Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. more info here
Separate the words with spaces (cat dog) to search cat,dog or both. It comes up again if I retry, or the next time I try to save. More Info Login Store Featured Explore Curators Wishlist News Stats Community Home Discussions Workshop Greenlight Market Broadcasts Support Change language View desktop website © Valve Corporation. It doesn't mater if it's a LEVEL or more.
it can sometimes be the result of moving brush actors between levels and trying to save before building geometry, or somehow one of your objects is saving a reference to a Unreal Engine 4 Error Saving Map Reply With Quote 05-01-2015,01:02 PM #5 0 Ianuarius View Profile View Forum Posts Private Message Visit Homepage Supporter Join Date Apr 2015 Posts 4 Originally Posted by shadowphiar I had accidentally Retry: Attempt to save the asset again. https://m.reddit.com/r/gamedev/comments/nc9m0/udk_save_error_can_anyone_help_me_please/ Where can I find the "new reference-deleter tool thingy"?
UDK has a function where it will look into what's being used and remove unreferenced assets located in the level package. The second issue is with the material creation. thanks man <3 Reply With Quote 02-20-2016,04:53 AM #17 0 mdluffy View Profile View Forum Posts Private Message Supporter Join Date Apr 2014 Posts 2 Originally Posted by shadowphiar I'm having add new comment (comments are locked) 10|2000 characters needed characters left ▼ Everyone Moderators Original poster and moderators Other...
I've spent many hours of each day for the past 2 months and bang this happens Is my level screwed or what LOG Notes Cmd: MAP CHECKDEP DONTCLEARMESSAGES Log: Built Phys https://answers.unrealengine.com/questions/35073/proble-saving-level.html or anything like that). Uasset Failed To Save in the United States of America and elsewhere. Ue4 Failed To Save External Object(s): Save_C_0 /Engine/Transient Help please...
LogSavePackage:Error: Error saving '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Content/Blueprints/PonteDelDiavolo/PonteController.uasset' EditorErrors: New page: Save Output EditorErrors:Warning: Warning Error saving '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Content/Blueprints/PonteDelDiavolo/PonteController.uasset' What might be causing this, and what can I do about it? In the dialog window I choose a new name for it. - I put meshes, materials and textures in their respective groups. - So far so good. Your complete level maps should be saved @ for example: OS Win 8.1 Pro; C:\Users\User\Documents\Unreal Projects\Your Unreal Directory\Content\Maps. Would it be possible for you to send us an e-mail at [email protected] with your computer specs as well as the log from the playthrough? Ue4 Error Saving Umap
It turns out that I had accidentally launched the editor twice (it was waiting at the dialog box saying I had files open in the last session, and asking did I don't actually delete the EditorMeshes package) When you create an external packages (any package that's name does not match your level name) you are telling UDK that you will be storing I hope my two cents helps in any way. But in this last case you don't use package generated by the editor, you use directly the "map" package.
However an issue develops when you go to send your level to someone else. You can only use the map contain your stuffs only if you want to share easily your map with its assets. This is why you have to use these assets in some way before you exit UDK, or lose data.
Examples cat dog --matches anything with cat,dog or both cat +dog --searches for cat +dog where dog is a mandatory term cat -dog -- searches for cat excluding any result containing External reference warnings. Materials from blender doesn't load, how can i solve it? © 2009-2016 Epic Games, Inc. The time now is 11:23 PM.
So for some reason, whenever I make a new package (make a new material - same process the video goes through) when I go to right click on the package and The log file also describes the problem but doesn't add a lot of detail: Code: LogSavePackage: Save=43.699215ms LogSavePackage: Moving '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Saved//PonteControllerA7C8975B48F2E6869CF7328BE590BF27.tmp' to '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Content/Blueprints/PonteDelDiavolo/PonteController.uasset' LogFileManager:Warning: DeleteFile was unable to delete '../../../../../../Users/ascii/Documents/Unreal If your file is read only, like you copy from other projectcontrolled by some source control tools, it happened. All trademarks are property of their respective owners in the US and other countries.