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Typeerror Error #1006 Attachmovie Is Not A Function

AS3 - Priority - focus on movie clip 4. Dave! All Rights Reserved. | Powered by Help | Terms of Use | Privacy Policy and Cookies (UPDATED) | Forum Help | Tips for AskingJive Software Version: 8.0.3.0 , revision: 20160218075410.6eafe9c.release_8.0.3.x This User unknown) (expanded from: < [email protected] >) ----- Transcript of session follows ----- ... http://centralpedia.com/typeerror-error/typeerror-error-1006-getinstance-is-not-a-function.html

v_gyku 09-07-2006 12:45 AM Are there any basic tutorials or samples to start with action script 3? as3 help passing movie clips via functions 8. Maybe it's not perfect but it works. When you say it's called page1 ...

Like Show 0 Likes(0) Actions Go to original post Actions More Like This Retrieving data ... View 2 Replies ActionScript 2.0 :: AttachMovie ObjName Outside Of Function? stephsh View Public Profile Find More Posts by stephsh 09-25-2009, 02:42 PM #5 EvLSnoopY Freshman ActionScript Dev Join Date: Jun 2009 Location: Edmond, OK Posts: 345 I'm confused Note: This class should exist within your class path.

  • Fortunately, the main timeline is (usually) an instance of the MovieClip class, and MovieClip inherits much of its functionality from the DisplayObjectContainer class.
  • v_gyku 09-08-2006 12:05 AM I tried this and it worked.
  • sorry this is going on so long XD.
  • It must also be named index, because that's the name of this class (and of the AS file that contains it).
  • My project i'm talking about in my question is a version of this game.
  • Otherwise, you're not writ Top attach movie in as3 by Slpix » Sat, 04 Oct 2008 00:59:21 hanks loads Dave!
  • Please turn JavaScript back on and reload this page.
  • Meaning, instead of a linkage identifier, a linkage class.
  • Sounds like a >> mouthful, but all it means is that you have to path to the incoming >> variables: >> >> this.loaderInfo.parameters.myVar1; >> this.loaderInfo.parameters.myVar2; >> this.loaderInfo.parameters.myVar3; >> >> If you
  • What I tried to do with AS 3.0 is, simple on(press).

You can not post a blank message. Assuming that movie clip -- the one in your Library -- has the text field added manually (with the Text tool) and given an instance name with the Property inspector, you'll This is no longer true with AS3; in fact, the only display object which is inherently attached to the stage upon instantiation is the document class (or, in Flash 9, objects Re: attach movie in as3 Newsgroup_User Oct 3, 2008 8:00 AM (in response to Slpixe) clbeech, > Geeeeez!

Fortunately, the main timeline is (usually) an instance of the MovieClip class, and MovieClip inherits much of its functionality from the DisplayObjectContainer class. v_gyku 09-07-2006 08:58 AM goto one movieclip from another There are two movie clips (background_mc, char_mc) on the main timeline. Here's my code at the moment.... I'm going to keep looking up solutions and trying to get past this, but help again would be great =D I'm going to look into [quote] The Cause: I can say

The value returned by nextName is the key given in a for..in and the value returned by nextValue is a value for a for each..in. Thanks... ie: the loop creates frame1 button, frame2 button, etc... I'm considering xml although I'm unsure about benefits or anything 2)in as1 my application could simple do a for loop with the number being passed in via the number of rows

Find More Posts by senocular 09-25-2009, 02:35 PM #4 stephsh Registered User Join Date: Aug 2009 Posts: 35 I am trying to do something similar to you and am EvLSnoopY View Public Profile Find More Posts by EvLSnoopY 09-25-2009, 03:28 PM #6 chrisopia bleurg; Join Date: Nov 2005 Posts: 344 Like I said, I have limited knowledge of What I tried to do with AS 3.0 is, simple on(press). So, it is undefined...

at global$init() which sounds great... Check This Out senocular 09-08-2006 03:52 PM Access to stage and root In Flash it is often useful to reference the main timeline, or the root, of a movie. For example, assuming a proxy instance has 3 "properties" to loop over in a for..in, here is how nextNameIndex and nextName are used: ActionScript Code: for (var prop:String in proxy) { The Document Class for Flash needs to extend Sprite or any subclass of Sprite (flash.display.Sprite) to be valid.

Can you tell me some basic tutorials, sort of "hello world" tutorials.. If the mouse was clicked, these events would fire. The only problem with this is that if an instance on the stage is clicked and it doesn't stop propagation, the stage would receive the event twice, once during capture and http://centralpedia.com/typeerror-error/typeerror-error-1006-load-is-not-a-function.html Advanced Search Forum Flash Help Actionscript 3.0 (incl.

The method equivalent of the descendant accessor operator is decendants (XML.descendants()). View 3 Replies ActionScript 2.0 :: AttachMovie Function Not Working - Omitting Labels Feb 10, 2009 The lineholder code below draws tickers on an axis for every 12th data point. I run into errors when I have them declared outside of the class.

Example: ActionScript Code: // variable to determine which instance was clickedvar clicked:DisplayObject;var circle:Sprite = new Sprite();circle.graphics.beginFill(0x4080A0);circle.graphics.drawCircle(50, 50, 25);addChild(circle);function mouseDown(evt:MouseEvent):void { trace("mouseDown"); clicked = circle;}function mouseUp(evt:MouseEvent):void { trace("mouseUp");}function mouseUpOutside(evt:MouseEvent):void

My fla file, has.. 2 mc's inside it, 1 called "page_mc" which I linkaged to be "page", and 1 called "btn_btn" or something but the button dosn't matter right now. mark says: July 31, 2009 at 9:01 am hey thanks for the quick reply. Two are indexOf and lastIndexOf Code: AS3 function indexOf(searchElement:*, fromIndex:int = 0):int
AS3 function lastIndexOf(searchElement:*, fromIndex:int = 0x7fffffff):int These work just like String.indexOf and String.lastIndexOf allowing you to find the stopPropagation prevented the stage from receiving the event while stopImmediatePropagation also prevented clickCircle2 from recognizing the event normal output Code: clickCircle1
clickCircle2
clickStage stopPropagation output Code: clickCircle1
clickCircle2

hey guys, i wanna ask how can i use the code in the first post... z:\location\index.as So then, it sounds like you're putting your code inside a file named index.as, which means (by the rules of how Flash operates) that you're defining a class called index. Example of a Document class: ActionScript Code: package { import flash.events.Event; import flash.display.MovieClip; public class CustomDocument extends MovieClip { have a peek here Legend Correct Answers - 10 points © 2016 Adobe Systems Incorporated.

The IconGif variable, however, is defined inside the function which means that it is visible only inside the function... View 2 Replies ActionScript 3.0 :: Calling A Function From A Private Static Function? I compiled this example using Flash 9 alpha, not mxmlc, so there might be some differences there. The time now is 07:36 AM.

I've tried doing this in a game I'm developing, but it is very buggy and it keeps losing focus... Basic interactive photo grid in a few minutes. Quote: Originally Posted by mathew.er So that example at livedocs makes it pretty clear... "stage" is a global object allowing you to view and change its properties or to register events I have tested using movieclips created on stage during design time and made to collide during run-time.

You don't have to take measures to load the data yourself, and then >> to respond to onLoad events, and so on -- they're just magically there. >> >> Prior to I've tried doing this in a game I'm developing, but it is very buggy and it keeps losing focus... Now enter frame 1 and use the Actions panel to type these lines: var orb:Circle = new Circle(); addChild(orb); The variable orb (just an arbitrary name) is typed as Circle -- What I would like to do is be able to test a child by having random multiple choice questions (3 choices) where the audio is heard and the child must click

AS3 - how to make movie clips act like buttons 13. Of course, you'll have to load the XML, then navigate among your nodes to retrieve the information, but AS3's E4X syntax makes this much easier than it was to do the here are my amendments... In that file, draw a quick shape -- just a circle, say -- and convert it to a movie clip.

Roy [Paul Ferrie] says: March 15, 2010 at 10:28 am The answer is in the error. One important thing to keep in mind is that, in ActionScript 3, mouseEnabled is true by default. Though a catch(error:Error) was used here, it was not used because a catch(error:TypeError) was included that correctly matched the error thrown. which for me isnt happening.

Find More Posts by CyanBlue 09-25-2009, 02:34 PM #3 senocular six eyes Join Date: Jan 2003 Location: San Francisco, CA (USA) Posts: 7,877 attachMovie is AS2 - you're nextNameIndex is called before each loop iteration and allows you to do two things" a) set the index value that is to be received by nextName and nextValue (and itself for